OrbusVR Enters Early-Access

OrbusVR Enters Early-Access

I’ve had a few days to play OrbusVR and have been very pleased the experience. Here are my thoughts so far.

  1. OrbusVR is a new great platform for virtual reality social interactions. Even when communicating to a NPC, you must physically wave to them to gain their attention.

  2. The vocal proximity is very polished. On several occasions, I’ve been rescued by a passing stranger who heard me screaming “help!!!” while running from an enemy.

  3. Almost everyone has been super friendly! I don’t think any game exists without a handful of toxic players. Orbus seems to have attracted mostly good folk.

  4. I really appreciate the class system. Since you character changes class depending on what weapon they are holding, you can level up the same character with every class.

  5. I am very jealous of all of the kickstarter backers. The unique capes and pets are fantastic.

  6. Magic is so hard! After unlocking the mage class, you can learn to cast different spells. The spell system is very unique and challenging. From the second you become a mage, you are able to cast every spell available - as long as you know them. I have not ventured into the OrbusVR wiki for all the spells, simply because I’m having trouble casting the easier ones. To cast a spell, you must first draw the spell in the air with your wand, then activate it. If you drawing is not spot-on, your spell will fail. This is difficult because you are essentially drawing a 2D spell object on a 3D plain. Flatness and proportions mean everything. Once a spell is cast, mages must steer the attack using their wand. I really like the way this is done because it relies on player skill over earned experience.

  7. There are a lot of Christian undertones. According to backers, this was not apparent during the beta. In the beginning of the game, you are warned to steer clear of the Pagan witch. Although none of this bothers me, I could see it being a turn off to some players.

  8. The game mechanics are tailored to VR. This includes the social interactions, crafting, maps, compass, quests, notes, and combat. Unlike most MMORPGs, combat is not just point and click. Expect your shots to miss if they are not truly accurate.

I expect to spend a lot of time in OrbusVR.

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